New client & server patches coming out April 21 for you PC types:
http://forums.electr...changelist.html
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R7 Client & R10 Srver Wednesday April 21
#2
Posted 20 April 2010 - 11:07 PM
Per DICE:
I am assuming thru this that you can get the R7 client update after midnight using the BFBC2Updater.exe
Let's hope it's better.
Quote
All versions of the game client have passed QA now.
All game servers will be taken down for updates on Wednesday Apr 21st, at 09:00AM (GMT+2) (Midnight Pacific time). They should all be back by 11:59AM (GMT+2) (3AM Pacific Time).
During this time window, we will also release the new game client.
Check back after 11:59AM (GMT+2), and try out the new game client!
All game servers will be taken down for updates on Wednesday Apr 21st, at 09:00AM (GMT+2) (Midnight Pacific time). They should all be back by 11:59AM (GMT+2) (3AM Pacific Time).
During this time window, we will also release the new game client.
Check back after 11:59AM (GMT+2), and try out the new game client!
I am assuming thru this that you can get the R7 client update after midnight using the BFBC2Updater.exe
Let's hope it's better.

#3
Posted 21 April 2010 - 10:29 AM
The R10 server patch was borked. On comes R11.
I have read that the client patch redoes (among other things) the entire server browser. Now you can select Regions so as not to be looking at servers in Europe, etc. But I also read the respawn creates some serious lag....a new patch might be forthcoming very soon for that. I've also seen reported big drops in performance (i.e. FPS) which might be related to the respawn. I wonder of these guys hired IW to do their patches?
Here is a weapons change log as it reflects some major changes:
As requested by the community, here is the exhaustive all inclusive changelist of all balance updates made in the R10 Server update for PC.
Quote
Within the hour we will start sending out R11 servers to providers.
This fixes:
Favourites lists
If you have ANY R10 servers in your favourites list you will continue to get the bug where they all appear as the top R10 server. We will be making sure all providers update R10 servers to R11.
Squad Death Match and Squad Rush showing as Hardcore
This fixes:
Favourites lists
If you have ANY R10 servers in your favourites list you will continue to get the bug where they all appear as the top R10 server. We will be making sure all providers update R10 servers to R11.
Squad Death Match and Squad Rush showing as Hardcore
I have read that the client patch redoes (among other things) the entire server browser. Now you can select Regions so as not to be looking at servers in Europe, etc. But I also read the respawn creates some serious lag....a new patch might be forthcoming very soon for that. I've also seen reported big drops in performance (i.e. FPS) which might be related to the respawn. I wonder of these guys hired IW to do their patches?
Here is a weapons change log as it reflects some major changes:
As requested by the community, here is the exhaustive all inclusive changelist of all balance updates made in the R10 Server update for PC.
Quote
Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.
Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
Decreased the damage of the PKM over long range to balance it with other LMGs.
Increased the base damage of the Type88 LMG to balance it with other LMGs.
Slightly reduced the base damage of the M16 and G3 to balance the increased range.
Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.
Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.
Reduced the base damage of the PP2000 to balance the increased range.
Increased the damage of the 9A91 over long range to balance its lower magazine size.
Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
Increased the damage of the MP412 over long range to balance its low rate of fire.
Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.
Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
Slightly increased the Health of soldiers in Hardcore for better Kit Balance.
Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.
Fixed a bug where the BMD3 would take extra damage to the front armor.
Reduced the explosive damage from Attack Helicopter cannons.
Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.
Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.
Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
Decreased the damage of the PKM over long range to balance it with other LMGs.
Increased the base damage of the Type88 LMG to balance it with other LMGs.
Slightly reduced the base damage of the M16 and G3 to balance the increased range.
Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.
Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.
Reduced the base damage of the PP2000 to balance the increased range.
Increased the damage of the 9A91 over long range to balance its lower magazine size.
Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
Increased the damage of the MP412 over long range to balance its low rate of fire.
Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.
Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
Slightly increased the Health of soldiers in Hardcore for better Kit Balance.
Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.
Fixed a bug where the BMD3 would take extra damage to the front armor.
Reduced the explosive damage from Attack Helicopter cannons.
Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.

#4
Posted 21 April 2010 - 04:42 PM
Liked the new interface, finally able to get rid of my 2 accounts that I created but could never delete.
It also saved your preference when searching servers, i think that was in your orig. post.
I wonder if it was too late, seen a lot more servers vacant.
It also saved your preference when searching servers, i think that was in your orig. post.
I wonder if it was too late, seen a lot more servers vacant.

#5
Posted 21 April 2010 - 08:29 PM
cant even see a server when i try to get on its a fucking cluster
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